Is preferedFlavorBR not enough because you have several flavours with the same bitrate?
The flavour selection logic is explained here:
The playManifest API DOES support passing a list of flavour IDs you’d like to get back, like so:
playManifest/entryId/' + entryId + '/flavorId/' + comma_separated_flavorIds
But I don’t see a UI var that can control the playManifest request the player will make to that effect. Then again, being a backend developer, I confess the player is not my area of expertise, @oren_melamed, is there such an option?
There is an option to force the player to switch to a given flavour if you’re interested: