Propel Database Loadbalancing / distributed reads not working on players

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Hello,

On our SaaS ENV, we use the query cache mechanism which makes an educated decision whether to use the master or slave.
if something was not updated recently it goes to slave, otherwise to master.

Committed a document about this here:

Feel free to try it and let me know if you have issues. For additions to the doc, please make a pull request.

Thanks,

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